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Magic lantern canon 50d 10bit
Magic lantern canon 50d 10bit









magic lantern canon 50d 10bit

– stripByteCounts calculated now from resolution and bitsperPixel – reading the raw from newer ml-builds – blacklevel for 12bit was too high (/2 -> /4) – if blacklevel wasn’t found in raw – it turned zero – fixed that to 2037 – tried to fix the slash/backslashproblem for pathes – lowering whitelevel by 15% – maybe a helper for pink highlights – 12bit linear built in (lsb 2bit cropped) – assuming body by first colormatrix-value – blacklevel, whitelevel, colormatrix read from rawdata – this is a beta! need your response! new Version 1.5.0 is in a new blog entryī raw2cdng 1.5.0 magiclantern – its coded from scratch and has nearly nothing to do with raw2dng! – made for windows-systems – not tested under emulators/virtualizers. – its just a raw to cinema dng converter – its NOT debayering! you will find the CinemaDNG-Dialog in the Magiclantern-Forum.

magic lantern canon 50d 10bit

my github link was only for first discussion purposes.

magic lantern canon 50d 10bit

for now there is this tool for windows and the cdng-converter rawmagic for mac written by thomas worth. I thought, cinema dng could be the right format to open the rawdata into the bigger grading world, for example speedgrade and resolve.











Magic lantern canon 50d 10bit